The Command pattern wraps the request into a specific object that has all the information necessary to perform its task. You can think of it as the next stage of refactoring, where at first we extract the code to a separate method, and then to a separate object, taking the arguments needed to execute the request in the constructor.The Mediator’s job is to organize communication between close classes. The Mediator
pattern cuts out dependencies between components. It takes over the interaction between them, becoming the main communication hub for a group of classes. There is a reverse of the controls because components are now just telling ‘what happened’ instead of telling others to ‘do something’. It can be found e.g. in the form of ViewModel
in Android, where it separates UI interactions from data model changes.The Decorator
pattern is used where creating separate classes which are a combination of all possibilities would result in their explosion. This pattern focuses on creating object layers to transparently and dynamically complement objects with new tasks. The decorator provides an object with the same interface as the decorated object.The Adapter or Wrapper Pattern allows you to translate
one interface into another, expected by the client class. It is especially useful when the adapted object comes from 3rd party library, and you do not want to make your system depending on that interface, creating the so-called anticorruption layer
. Adaptee interface changes will only affect the Adapter
and not the rest of the code.The facade allows you to hide the details of the module from clients. It ensures compliance with Law Demeter
. Using the generic interface and various implementations greatly simplifies testing. It blends well with other patterns like Strategy
, Template Method
, or construction patterns, allowing configuration of the object available for the clients. The facade is a good entry point for libraries, giving customers access to high-level functionality and hiding all internal logic and classes.The Strategy
pattern creates a family of algorithms, enclosing the differing logic in separate classes while hiding it from clients behind the interface. It enables the interchangeable use of implementations. The use of the strategy simplifies the customer code, avoids code duplication and conditional statements. Significantly simplifies testing - by separating client testing from strategy algorithms.The template method is a very simple design pattern, that separates shared class parts from changing ones. The core idea is to have an abstract parent class containing the algorithm steps and allowing inheriting classes to overwrite individual steps, but not the algorithm that uses those steps itself.